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Bob
Creation date: September 4, 2007 Comment: I created a base mesh with MakeHuman and then imported it to ZBrush, where I did all the sculpting and texturing on the head. A comparison between the base mesh and the final mesh is available here. I modeled the eyes in Maya, set up the lighting and rendered everything in Maya/mentalray, using the miss_fast_skin-shader. |

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