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Bob
Creation date: September 4, 2007
Comment: I created a base mesh with MakeHuman and then imported it to ZBrush, where I did all the sculpting and texturing on the head. A comparison between the base mesh and the final mesh is available here. I modeled the eyes in Maya, set up the lighting and rendered everything in Maya/mentalray, using the miss_fast_skin-shader.



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© Jonatan Alvarsson 2006 gecko@geckoartist.com